Crash Bandicoot 3: Warped - PCSXR-PGXP/Pete'sOGL2 TWEAK - "Vert -" widescreen cheat

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A new widescreen cheat code was made to fix Crash 3's issues with the widescreen hack:

Widescreen 16:9 "vert -"
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80018AB2 A633

Since no one had figured out a way of forcing the game to render more stuff, so that textures don't keep popping in and out when the widescreen hack is enabled, gamemasterplc from the PCSX2 forums made a "vert -" widescreen instead, which crops the top and bottom portions of the image, while maintaining the horizontal viewable area, and zooming the picture to fit inside a widescreen 16:9 video (still, with the overscan black bars of the NTSC-U version).

This does not present any of the issues from the other widescreen hacks, although the lost top and bottom could make some secrets harder to find.

The cutscenes are broken because I'm using CPU overclock x1.25, so that it doesn't have slowdowns.

PCSXR-PGXP by iCatButler. Pete's OpenGL2 plugin tweak by tapeq. Widescreen cheat code by gamemasterplc (PCSX2 forums). Using widescreen (vert -) cheat code.

PCSXR-PGXP emulator (with Pete'sOGL2 TWEAK and OpenGL 1.78 plugins):

http://ngemu.com/threads/pcsxr-pgxp.186369/

Pete'sOpenGL2 plugin tweak (this version does not support PGXP):

http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/

PSX Widescreen archive (cheat/game shark codes, need some editing to work on PCSXR-PGXP):

http://forums.pcsx2.net/Thread-PSOne-Widescreen-Patches?page=14







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