Crash Bandicoot 2: Cortex Strikes Back - PCSXR-PGXP/Pete'sOGL2 xBRZ TWEAK - Ultrawide
The last Crash game (that matters XD) to have a widescreen cheat code made for it. It works mostly like its counterparts, with popping texture on the sides, but it seems less overall. There's also a code for Crash Bash, but I don't know if I'll try it... I don't like Bash that much XD.
I've used the "hor +" code with the widescreen hack to obtain ultrawide, but there's also a "vert -" code, which doesn't present popping textures, but it zooms the image in. Here're the codes:
Widescreen 16:9 "hor +":
80017BFC 0C00
80017BFE 241B
80017C00 1000
80017C02 2402
80017C1E A67B
Widescreen 16:9 "vert -":
80017BFC 1000
80017BFE 241B
80017C00 1555
80017C02 2402
80017C1E A67B
Both will work with the "pseudo ultrawide" method, but even the "vert -" code will have popping textures together with the widescreen hack.
PGXP is in "Memory only" mode, no CPU overclock (games kind of breaks with it), but I used xBRz x3 (it looks better with it). Recorded at 1280x720@30p (1280x717 scaling), ResHack X/Y 4/3. Re-scaled to 2856x1080, because unlike the ultrawide CTR video, I did scale this correctly and the vertical pixel ratio became much smaller than 1080 using 2560 as the horizontal res, so I raised that res instead so YouTube can get more quality out of it.
PCSXR-PGXP by iCatButler. Pete's OpenGL2 plugin tweak by tapeq. Widescreen cheat code by gamemasterplc (PCSX2 forums). Using the widescreen hack + cheat code.
PCSXR-PGXP emulator (with Pete'sOGL2 TWEAK and OpenGL 1.78 plugins):
http://ngemu.com/threads/pcsxr-pgxp.186369/
Pete'sOpenGL2 plugin tweak (this version does not support PGXP):
http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/
PSX Widescreen archive (cheat/game shark codes, need some editing to work on PCSXR-PGXP):
http://forums.pcsx2.net/Thread-PSOne-Widescreen-Patches?page=14
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