Spyro 3: Year of the Dragon - PCSXR(-PGXP DISABLED)/Pete'sOGL2 TWEAK - Ultrawide
Trying another of gamemasterplc's widescreen cheat codes, coupled with the widescreen hack, to create a "pseudo ultrawidescreen" look. This game only renders less stuff during cutscenes, but the gameplay is mostly fine with a very wide FOV, since very few objects disappear on the far sides.
Widescreen 16:9 cheat codes, needs the internal widescreen hack of the emulator (anyone that supports it) enabled, for a close to 21:9 aspect ratio:
D004F74C 3A94
8004F74A A5DB
D004F74C 3A94
8001E698 0C00
D004F74C 3A94
8001E69A 241B
PGXP puts a very heavy load on this game, since it needs "Mem + CPU logic" mode. I couldn't get to record it with PGXP even at the lowest "watchable" resolution, so I decided to show how it looks in ultrawide only. Without it, I could set CPU overclock to x1.25, so it runs smoothly at 30 FPS (most of the time) throughout this recording. But Spyro's cartoony look and smart engine (probably heavier than the Crash games engine) isn't enough to hide the PlayStation's wobbly graphics, which most will see on this video.
I'll try to record one with PGXP enabled, but it'll probably be one of my most messed up videos (MORE slow with choppy audio than my previous ones XD).
PCSXR-PGXP by iCatButler. Pete's OpenGL2 plugin tweak by tapeq. Widescreen cheat code by gamemasterplc (PCSX2 forums). Using the widescreen hack + cheat code. CPU overclock x1.25.
PCSXR-PGXP emulator (with Pete'sOGL2 TWEAK and OpenGL 1.78 plugins):
http://ngemu.com/threads/pcsxr-pgxp.186369/
Pete'sOpenGL2 plugin tweak (this version does not support PGXP):
http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/
PSX Widescreen archive (cheat/game shark codes, need some editing to work on PCSXR-PGXP):
http://forums.pcsx2.net/Thread-PSOne-Widescreen-Patches?page=14