Crash Bash: Adventure Part 11: Desert Fox (Trophy)

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Crash Bash (2000)
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(Disclaimer: Sorry! I somehow forgot to publish this ahead of two other Parts!)

Warp Room 2 adds an extra new game mode to play. The next two Warp Rooms after that will do the same.

This extra 5th style is called "Tank Wars", and all stages of this style will have "Fox" in their names.

Suffice to say, everyone is battling against each other in a tank. Depending on the character, they will have their own regular shots, but all of them share the same kind of mines. They take a long time to blow up, but when they do, they explode Bomberman style and do huge damage!

As for the regular shots...:

Bandicoots (Crash & Coco) = A concentrated fireball.

Doctors (Cortex & Brio) = A fast green energy ball.

Bruisers (Tiny & Kong) = A bouncing spiked ball. Does some pretty high damage.

Hybrids (Dingo & Roo) = A more traditional fireball. They're the only ones that can shoot two of them at a time, while everyone else can only have one of their own shots onscreen.

The last tank standing wins. To heal, you can pick up Wumpa Fruit, but the are airdropped onto the maze and won't be as frequent as they are in Crate Crush stages. You can also accidentally destroy them and mines that have yet to be picked up with all of your weapons.
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Starting from Warp Room 2, you not only need to gather enough Trophies, but also enough Gems & Crystals before you can face the Warp Room’s boss. These challenges are unlocked in each stage after winning their Trophies.

So I’m gonna go ahead and starting cleaning house. I’ll go back and get all of Warp Room 1’s Gems & Crystals, and then do the same for Warp Room 2’s before finally facing the next boss.

Gem & Crystal Challenges will be posted together in the same video per stage.