Create the Grid's Foundations in Godot: Grid-based movement 2/4
Let's setup a grid-based game's foundations. In this video, we generate the grid and place obstacles on it.
The Kickstarter: https://gdquest.mavenseed.com/courses
----
Creating the grid that way, we'll let it handle everything that has to do with the grid: keeping track of the node's positions, checking whether a cell is empty or not...
The characters, the obstacles, the AI inside of the grid, none of them knows anything about the grid whatsoever. They'll just move, etc.
New tutorial every day until June 22! 10/30
The playlist: https://www.youtube.com/playlist?list=PLhqJJNjsQ7KEr_YlibZ3SBuzfw9xwGduK
The sources on Github: https://github.com/GDQuest/Godot-30-days-tutorial-challenge-2017
Subscribe to the channel now and become a member of the community! https://www.youtube.com/c/Gdquest?sub_confirmation=1
Follow GDQuest on:
Twitter: https://twitter.com/NathanGDquest
This video is licensed under the CC-By 4.0 license: https://creativecommons.org/licenses/by/4.0/
You can attribute it to "GDQuest and contributors - https://www.gdquest.com/"