Make the Player Move on a Grid in Godot: Grid-based Movement 4/4
Time to connect the Player's movement to the Grid! With this 4th part, you'll have a good starting point to create your grid-based game.
The Kickstarter: https://gdquest.mavenseed.com/courses
Part 3: https://youtube.com/watch?v=Yus8zAculWA
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This video wraps-up our mini series on grid-based games. We set the foundations for a grid-based game. A system where the characters and the grid are fairly decoupled. If you don't let the grid object handle all the collisions, your characters might conflict when they move to a cell and you end up canceling movement, which can cause issues both gameplay-wise and code-wise.
New tutorial every day until June 22! 12/30
The playlist: https://www.youtube.com/playlist?list=PLhqJJNjsQ7KEr_YlibZ3SBuzfw9xwGduK
The sources on Github: https://github.com/GDQuest/Godot-30-days-tutorial-challenge-2017
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This video is licensed under the CC-By 4.0 license: https://creativecommons.org/licenses/by/4.0/
You can attribute it to "GDQuest and contributors - https://www.gdquest.com/"