Creating a Combat System Inspired by SEKIRO for My Third Person Indie Souls-Like | Devlog 3

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Published on ● Video Link: https://www.youtube.com/watch?v=o6lHTJfxGIk



Duration: 1:24:16
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In this devlog I show you all the process in developing my parry-focused combat system inspired by Sekiro for my indie souls-like. This video covers the past couple months of game development that lead up to the new demo that I release alongside this devlog.

Download the new demo here: https://github.com/Snaiel/Godot4Third...

Any thoughts or feedback are very much welcomed! Please leave them in the comments below.

Chapters:
0:00 Play the demo!
1:55 Behaviour trees
8:55 Enemy movement animations
10:16 Backstabbing
11:59 Enemy notice mechanic
19:48 Enemy attacks
22:06 Player blocking and parrying
26:15 Enemy health bar and instability meter
28:39 Enemy becoming dizzy after full instability
33:30 Camera controller state machine
35:04 Enemy blocking and parrying
37:42 Player state machine
47:21 Off screen enemies notice indicator
50:01 Root motion
54:15 Player health flasks
57:31 Checkpoints and dying
1:03:02 Sound effects and music
1:09:58 Enemy customization
1:14:09 Falling into the void
1:16:06 Optimization
1:22:18 Thanks for watching!

Music:
• xander. - Timeless Melodies
   • xander. - Timeless Melodies 🍄 [lofi h...  
• Kupla - Somewhere. Nowhere.
   • Kupla - Somewhere. Nowhere. 🏞️ [lofi ...  
• Kupla - Life Forms
   • Kupla - Life Forms  
Provided by Lofi Records




Other Videos By Snaiel


2024-11-23Optimizing my Third-Person Souls-Like Game | Devlog 5
2024-07-31Developing Enemy Systems in My Indie Souls-Like | Devlog 4
2024-02-26Creating a Combat System Inspired by SEKIRO for My Third Person Indie Souls-Like | Devlog 3
2023-12-01Using Your Feedback To Improve My Souls-Like Character Controller | Devlog 2
2023-08-05Making a Third Person Character Controller for My Indie Souls-Like | Devlog 1
2020-07-31Just Working on the Forest Area Again... | Indie Game Devlog #23 | Nemix The Necromancer
2020-06-29Polished The Grunt Enemy! | Indie Game Devlog #22 | Nemix The Necromancer
2020-04-29Improved Sprite Sorting Behavior | Indie Game Devlog #21 | Nemix The Necromancer
2020-03-30Little Update | Indie Game Devlog #20 | Nemix The Necromancer
2020-02-28Shading & Shadows! | Indie Game Devlog #19 | Nemix The Necromancer
2020-01-30Water Tiles & Level Creation | Indie Game Devlog #18
2019-12-30Finished Grabber Enemy! | Indie Game Devlog #17
2019-11-29Grabber Enemy Pixel Art | Indie Game Devlog #16 November
2019-10-30Mana Mechanic & New UI | Indie Game Devlog #15 October
2019-09-29Polishing Dash Mechanic & Fixing Lines in Tiles! | Indie Game Devlog #14
2019-08-31Creating an Enemy That Grabs and Pulls You | Indie Game Devlog #13
2019-07-30Development Progress In July | Indie Game Devlog #12
2019-07-18Enemy Creation Process For My Game
2019-06-29Creating a Swamp Level | Indie Game Devlog #11
2019-05-30Small Progress In May | Indie Game Devlog #10
2019-04-29Creating Swamp Art! | Indie Game Devlog #9



Tags:
devlog
game devlog
souls-like
souls-like devlog
indie game
indie devlog
third person controller
sekiro
combat



Other Statistics

Sekiro: Shadows Die Twice Statistics For Snaiel

There are 12,532 views in 1 video for Sekiro: Shadows Die Twice. The game makes up 1 hour of published video on his channel, roughly 28.31% of Sekiro: Shadows Die Twice content that Snaiel has uploaded to YouTube.