Creating a Combat System Inspired by SEKIRO for My Third Person Indie Souls-Like | Devlog 3
In this devlog I show you all the process in developing my parry-focused combat system inspired by Sekiro for my indie souls-like. This video covers the past couple months of game development that lead up to the new demo that I release alongside this devlog.
Download the new demo here: https://github.com/Snaiel/Godot4Third...
Any thoughts or feedback are very much welcomed! Please leave them in the comments below.
Chapters:
0:00 Play the demo!
1:55 Behaviour trees
8:55 Enemy movement animations
10:16 Backstabbing
11:59 Enemy notice mechanic
19:48 Enemy attacks
22:06 Player blocking and parrying
26:15 Enemy health bar and instability meter
28:39 Enemy becoming dizzy after full instability
33:30 Camera controller state machine
35:04 Enemy blocking and parrying
37:42 Player state machine
47:21 Off screen enemies notice indicator
50:01 Root motion
54:15 Player health flasks
57:31 Checkpoints and dying
1:03:02 Sound effects and music
1:09:58 Enemy customization
1:14:09 Falling into the void
1:16:06 Optimization
1:22:18 Thanks for watching!
Music:
• xander. - Timeless Melodies
• xander. - Timeless Melodies 🍄 [lofi h...
• Kupla - Somewhere. Nowhere.
• Kupla - Somewhere. Nowhere. 🏞️ [lofi ...
• Kupla - Life Forms
• Kupla - Life Forms
Provided by Lofi Records
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Sekiro: Shadows Die Twice Statistics For Snaiel
There are 12,532 views in 1 video for Sekiro: Shadows Die Twice. The game makes up 1 hour of published video on his channel, roughly 28.31% of Sekiro: Shadows Die Twice content that Snaiel has uploaded to YouTube.