Making a Third Person Character Controller for My Indie Souls-Like | Devlog 1

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Published on ● Video Link: https://www.youtube.com/watch?v=q52CTlZGqwQ



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Duration: 24:05
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Download the prototype demo scene here: https://github.com/Snaiel/Godot4ThirdPersonCombatPrototype/releases/tag/v0.1.0

Any thoughts or feedback are very much welcomed! Please leave them in the comments below.

For around a month, I've been working on a prototype for a third person souls-like with combat inspired by Sekiro. This devlog shows what I've done to develop the foundational mechanics for the character controller.

Chapters:
0:00 Play the demo scene!
0:36 Basic 3rd person movement
1:47 Camera lock on
4:53 Hit registration
5:51 Working on camera
7:51 Player animations
8:26 Player fade
9:28 Godot 4.1
10:21 Running, Jumping, Dashing
11:39 Attacking
13:56 Player script
15:55 Attacking secondary movement
16:28 Sword
17:17 Lock on component
17:45 Blocking
19:37 Controller support
21:08 Movement improvements
21:57 Lock on improvements
23:16 Thanks for watching

Music:
• Hoogway - Fragments Of The Moon
https://www.youtube.com/watch?v=Fzl-Bff1xlM
Provided by Lofi Records




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