Developing Enemy Systems in My Indie Souls-Like | Devlog 4
Download the new demo here: https://github.com/Snaiel/Godot4ThirdPersonCombatPrototype/releases/tag/v0.3.0
This devlog goes over the recent progress I've made in my game. The main thing I worked on was making sure the core systems for enemy functionality worked together nicely, so that creating a variety of enemies in the production stage of development can be done smoothly.
Along with this devlog, I have released a new demo that showcases new enemies, enemy patrols, improved visuals, and a new area to explore.
Hope you enjoy!
Any thoughts or feedback are very much welcomed! Please leave them in the comments below.
Chapters:
0:00 Intro
0:43 New contributor!
1:24 Setting up new enemies
6:00 Fixing Beehave visuals
7:17 Refactoring enemy systems
10:39 Ranged enemy
13:13 Enemy patrolling
15:03 Dizzy, shields, configurable damage
18:21 Creating a new level
21:24 Art style
24:15 Download the demo!
24:41 Progress reflection
Music:
• Dinis - Agua de Cadaqués
• Dinis - Agua de Cadaqués ☀ ️ [lofi hip...
Provided by Lofi Records