Developing Enemy Systems in My Indie Souls-Like | Devlog 4

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Download the new demo here: https://github.com/Snaiel/Godot4ThirdPersonCombatPrototype/releases/tag/v0.3.0

This devlog goes over the recent progress I've made in my game. The main thing I worked on was making sure the core systems for enemy functionality worked together nicely, so that creating a variety of enemies in the production stage of development can be done smoothly.

Along with this devlog, I have released a new demo that showcases new enemies, enemy patrols, improved visuals, and a new area to explore.

Hope you enjoy!

Any thoughts or feedback are very much welcomed! Please leave them in the comments below.

Chapters:
0:00 Intro
0:43 New contributor!
1:24 Setting up new enemies
6:00 Fixing Beehave visuals
7:17 Refactoring enemy systems
10:39 Ranged enemy
13:13 Enemy patrolling
15:03 Dizzy, shields, configurable damage
18:21 Creating a new level
21:24 Art style
24:15 Download the demo!
24:41 Progress reflection

Music:
• Dinis - Agua de Cadaqués
   • Dinis - Agua de Cadaqués ☀ ️  [lofi hip...  
Provided by Lofi Records




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