Using Your Feedback To Improve My Souls-Like Character Controller | Devlog 2

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Published on ● Video Link: https://www.youtube.com/watch?v=o8B_tuPhHtE



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Duration: 27:56
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In this devlog I implement or at least address the feedback you all gave me on my souls-like character controller.

Download the new demo here: https://github.com/Snaiel/Godot4ThirdPersonCombatPrototype/releases/tag/v0.1.1

Any thoughts or feedback are very much welcomed! Please leave them in the comments below.

Chapters:
0:00 Thank you for all the feedback on my character controller!
0:39 Harsh but very helpful comment on my movement
1:15 Pressing dodge any time mid air
2:34 Walking does not exist!
3:08 Loose and slidey in the air
3:40 Pressing sprint screws everything up!
4:40 Attack animations look weird
5:44 Is the camera bad?
6:16 Making the attack better
6:50 Using a falling animation
7:26 Blend2 vs Transition
9:07 Root motion
9:36 Inverse kinematics
10:22 I don't understand state machines...
11:08 Trying to fix lock on orbit
14:51 Locking onto walls!
17:25 Fading out the player
19:56 Buffered input system
21:10 I don't know how to design code
22:10 Prototyping on my Steam Deck
24:18 Can't load the main scene!
25:18 Locking onto targets below you
26:00 Thanks for watching! Play the demo!

Music:
• Tibeauthetraveler x Dario Lessing x Claudia Lessing - Fairy Tales
Provided by Lofi Records
https://www.youtube.com/watch?v=Lc6VvkRKbw4