Creating a procedural rocky ground material #5

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Published on ● Video Link: https://www.youtube.com/watch?v=ajkdLUozO4Q



Duration: 45:45
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In this 5 part video series, we will take a look at the process for creating a procedural rocky ground material using Substance Designer 5.

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Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
texture compositing
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
animation
3d art
3d
Unity (Software)
materials
procedural
Blender
Procedural Generation