Creating a Relationship System in UE5. Updated! #unrealengine5 #fable #gamedev
In this video, I start a mini-series on building a relationship system for NPCs in Unreal Engine 5. I set up the framework so you can track positive and negative relationships and begin to build deeper character interactions. I also show how to add cheat manager commands to let you adjust values in real-time and speed up debugging. Perfect if you want your NPCs to love or hate the player based on actions.
๐ท What you'll learn in this video:
โ
Setup of a basic relationship system
โ
Updating structs in loops
โ
Using the cheat manager
๐ท Connect with me:
https://linktr.ee/d3kryptionion
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๐ท My Setup:
๐ OS: Manjaro Linux
๐ CPU: Intel Core i7-4790K @ 4.00GHz
๐ GPU: Nvidia GeForce RTX 3090 24GB
๐ RAM: 16GB
๐ Headphones: Audio Technica ATH-M50X
๐ Mic: Audio Technica AT2020
๐ DAC: Behringer UMC22
๐ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
๐ Mouse: Logitech G403
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๐ท Chapters:
0:00 - Intro
1:29 - Plan
3:39 - Structure
6:17 - Game instance
7:08 - Game instance Interface
9:37 - Get Relationship function
13:04 - Patreon
13:14 - Update Relationship function
17:16 - Cheat manager commands
19:05 - Testing GetRelationship
20:19 - Testing UpdateRelationship
22:14 - Outro
#UnrealEngine5 #GameDevelopment #UE5Blueprints