Creating a Relationship System in UE5: Part 2 - Buffs #unrealengine5 #fable #gamedev
This is the second video in my mini-series on building a relationship system in Unreal Engine 5. In this video, I show how to expand the system by adding buffs that affect relationships. These can be positive, like being family, or negative, like killing a loved one, theft, or attacking NPCs. This lets NPC relationships change more dynamically based on the player's actions. I walk through the logic and implementation so you can easily add it to your own game.
๐ท What you'll learn in this video:
โ
Setup of a basic relationship system
โ
Updating structs in loops
โ
Using the cheat manager
๐ท Connect with me:
https://linktr.ee/d3kryptionion
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๐ท My Setup:
๐ OS: Manjaro Linux
๐ CPU: Intel Core i7-4790K @ 4.00GHz
๐ GPU: Nvidia GeForce RTX 3090 24GB
๐ RAM: 16GB
๐ Headphones: Audio Technica ATH-M50X
๐ Mic: Audio Technica AT2020
๐ DAC: Behringer UMC22
๐ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
๐ Mouse: Logitech G403
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๐ท Chapters:
0:00 - Intro
0:00 - Clamp fix
0:00 - Plan
0:00 - Enum
0:00 - Structure
0:00 - Time system
0:00 - Final value
0:00 - Relationship interface
0:00 - Cheats
0:00 - Update Relationship
0:00 - Calculate Relationship Value
0:00 - Update Relationship
0:00 - Update Relationship Buffs
0:00 - Updating buffs
0:00 - Patreon
0:00 - Buff testing
0:00 - Calculate Relationship Buffs
0:00 - Relationships Graph
0:00 - Game load calculations
0:00 - Minute calculations fix
0:00 - Result
0:00 - Outro
#UnrealEngine5 #GameDevelopment #UE5Blueprints