Unreal Engine 5: Petting Animals Tutorial - Interactive Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=_cFlc1NCH1I



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Duration: 51:22
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Unreal Engine 5: Petting Animals Tutorial - Interactive Gameplay

Join us in this Unreal Engine 5 tutorial, where we'll unveil the magic of adding an endearing feature to your game—petting animals. We'll create a versatile blueprint that can be customized for different animals, allowing players to interact with and lavish attention upon them.

Unlock the potential of interactive gameplay as we guide you through the process of bringing virtual animals to life. From creating the blueprint to fine-tuning the petting mechanics, this tutorial covers it all.

# Assets used:
Polygon Street Racer (paid):
https://syntystore.com/en-gb/products/polygon-street-racer

Polygon Dogs (paid):
https://syntystore.com/products/polygon-dog

Narrative (paid):
https://www.unrealengine.com/marketplace/en-US/product/narrative-quest-and-dialogue-editor

I really hope you enjoy it. Thank you!

My Specs:
OS:
Manjaro Linux

CPU:
Intel Core i7-4790K @ 4.00GHz

GPU:
Nvidea Geforce RTX 3090 24GB

RAM:
16GB

Headphones:
Audio Technica ATH-M50X

Mic:
Audio Technica AT2020

DAC:
Behringer UMC22

Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps

Mouse:
Logitech G403

Chapters:
0:00 - Intro
00:38 - Dog Placement
1:01 - Prerequisites
02:09 - NPC_Animal BP
03:48 - Animal State
05:36 - Interact interface
07:36 - Interact function
10:10 - Animation blueprint
20:02 - Animation Notifiers
23:26 - First test
24:19 - Sleep timer
30:08 - Sleep test
30:50 - Sounds
34:34 - Sound test
34:53 - Barking
37:39 - Barking test
37:59 - Patreon
38:09 - Camera start fix
42:34 - Camera start test
42:51 - Camera end fix
45:54 - Camera end test
46:38 - Animation loop fix
45:53 - Generic usage
48:01 - Generic test
48:24 - Narrative addition
50:18 - Result
51:01 - Outro

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interactive Petting Tutorial