Unreal Engine 5: Petting Animals Tutorial - Interactive Gameplay
Unreal Engine 5: Petting Animals Tutorial - Interactive Gameplay
Join us in this Unreal Engine 5 tutorial, where we'll unveil the magic of adding an endearing feature to your game—petting animals. We'll create a versatile blueprint that can be customized for different animals, allowing players to interact with and lavish attention upon them.
Unlock the potential of interactive gameplay as we guide you through the process of bringing virtual animals to life. From creating the blueprint to fine-tuning the petting mechanics, this tutorial covers it all.
# Assets used:
Polygon Street Racer (paid):
https://syntystore.com/en-gb/products/polygon-street-racer
Polygon Dogs (paid):
https://syntystore.com/products/polygon-dog
Narrative (paid):
https://www.unrealengine.com/marketplace/en-US/product/narrative-quest-and-dialogue-editor
I really hope you enjoy it. Thank you!
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
Chapters:
0:00 - Intro
00:38 - Dog Placement
1:01 - Prerequisites
02:09 - NPC_Animal BP
03:48 - Animal State
05:36 - Interact interface
07:36 - Interact function
10:10 - Animation blueprint
20:02 - Animation Notifiers
23:26 - First test
24:19 - Sleep timer
30:08 - Sleep test
30:50 - Sounds
34:34 - Sound test
34:53 - Barking
37:39 - Barking test
37:59 - Patreon
38:09 - Camera start fix
42:34 - Camera start test
42:51 - Camera end fix
45:54 - Camera end test
46:38 - Animation loop fix
45:53 - Generic usage
48:01 - Generic test
48:24 - Narrative addition
50:18 - Result
51:01 - Outro
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