Creating Atmospheric Effects in Unreal Engine: Fog, Haze, and Volumetric Lighting with Niagara

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Published on ● Video Link: https://www.youtube.com/watch?v=qNT8hSJ-4p8



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Summary
This podcast episode focuses on creating atmospheric effects, such as fog, haze, and volumetric lighting, in Unreal Engine using the Niagara system. The episode explores the importance of atmospheric effects in creating immersive game environments, discussing how they contribute to mood, realism, and storytelling. The hosts then provide detailed instructions for creating these effects using Niagara, covering aspects like emitter creation, particle spawning, lifetime, and color control. Additionally, the podcast explores performance considerations for ensuring optimal game performance when incorporating these visual elements.




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