Exploring Fluid Simulation in Unreal Engine: Techniques and Tools for Realistic VFX

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Published on ● Video Link: https://www.youtube.com/watch?v=QhIs6ZakqaE



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Summary
This podcast episode focuses on fluid simulation in Unreal Engine, a powerful tool for creating realistic visual effects (VFX). The episode explores the fundamentals of fluid dynamics and how they apply to VFX, highlighting key concepts like viscosity, density, turbulence, and surface tension. It then delves into the tools available in Unreal Engine, particularly Niagara, for creating fluid simulations, providing a basic setup example. The discussion further extends to enhancing realism through materials, shaders, and texture mapping. The episode also examines real-world applications in games like Sea of Thieves and The Legend of Zelda: Breath of the Wild. Finally, it emphasizes optimization techniques for fluid simulations, particularly regarding performance and particle count, and encourages listeners to experiment and explore further resources.




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