Creating Dynamic Destruction Effects in Unreal Engine: Tools and Techniques in Niagara
Summary
This podcast episode from HOW podcast discusses the creation of dynamic destruction effects in Unreal Engine using Niagara. The episode explains the integration of Chaos Physics, a system that simulates realistic object destruction, with Niagara’s particle effects. They explore techniques such as using debris emitters, collision modules, and colour over life modules to enhance the visual impact of destruction effects. The podcast also delves into best practices for performance optimization by employing LODs, managing particle count, and utilizing culling techniques. Finally, they present case studies of successful destruction effects from popular games such as Battlefield and Just Cause, highlighting their effective use of real-time destruction and particle systems.