Creating Realistic Water Effects in Unreal Engine: Techniques with Niagara and Shaders #podcast
Summary
This podcast episode provides a comprehensive guide to creating realistic water effects in Unreal Engine. The host, Ashif Ali, discusses techniques using Niagara particle systems and custom shaders to achieve realistic water properties like transparency, reflection, and movement. The episode walks through various examples, including creating splash and ripple effects, simulating rain, and making water interact dynamically with the player and environment. The episode also explores techniques for crafting realistic water shaders using normal maps, Fresnel effects, and the Material Editor. Finally, the host uses case studies of popular games like Sea of Thieves and Assassin’s Creed Odyssey to illustrate how these techniques can be applied in real-world game development.