Creature creation with Corona, SubstancePainter,3dsmax,Ornatrix and Poliigon.

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In this video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Coat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)

The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.

The process of sculpting this character can be viewed in this video - https://www.youtube.com/watch?v=DIZ8zduhwcs

Sculpt Render - https://www.artstation.com/artwork/YQeoq

Render of this work - https://www.artstation.com/artwork/P1PAL

____

More Corona Renderer tutorials → http://bit.ly/2kATrbo


Video content:

00:00 - 00:20 - Intro

00:20 - 01:00 - Conversion of the Vray scene to Corona. Installation of the base sun. Setting up the Corona Skin material and the appointment of Corona Displacement.

01:00 - 01:54 - Test rendering. Improving the quality of displacement by using the Displacement Screen Size parameter.

01:54 - 06:07 - Combing the fur in Ornatrix. Destination CoronaHairMod. Setting CoronaHairMtl for wool. Render a preview.

06:07 - 06:26 - Axe preview

06:26 - 07:50 - Preview of the shoes. Adjusting the material of the hairs at the points of damage.

07:50 - 08:33 - Creating a spline for the belt. Creation of a chain and its rigging with the help of the script BraidedHair. Autopack UV in 3d-coat.

08:33 - 11:55 - Retopology and the Unwrap of the sickle in 3d-Coat. Creating textures in the Substance Painter.
11:55 - 18:17 - Reptology and Unwrap of the bottle in 3d-Coat. Create textures in the Substance Painter and use scratch maps from the Poliigon website. Creating a fluid and using the CoronaMatLib library.

18:17 - 23:13 - Retologology and Unwrap of capsules in 3d-Coat. Creating materials in the Substance Painter. Adjustment of liquids.

23:13 - 23:54 - Creating material for the belt in the Substance Painter.

23:54 - 29:36 - Render with a showing of timing. Presentation of images. Post-processing in Corona Imager.

29:36 - 29:54 - The ending. Video preview of other lessons.

Stay tuned for updates:

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All interviews and articles with me - https://bit.ly/2MEZici

Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

If you want to support this channel:

★- buy any of the models here - cgtrader.com/charly-1

★- Or here - https://www.artstation.com/artofcharly/store


Music in video: AudioBlocks.com
Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

#corona #renderer #3dsmax




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