Ornatrix/3ds Max. Episode 6.3. Ox Mesh From Strands modifier

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In this video I show the MeshFromStrands modifier in Ornatrix for 3ds Max.

I demonstrate the different settings and tabs, show how you can create three types of mesh for hair. Also, showing how you can use any geometry as a proxy-mesh in Ornatrix. That is, this geometry will be instead of guides.

The same modifier is useful for creating haircards, animal needles, and so on. You can even create some kind of mechanical hair with details or tentacles. Anything. It already depends on your imagination.


More Ornatrix tutorials → http://bit.ly/2klPh7r


Video content:


00:00 - 00:30 - Intro

00:30 - 01:40 - Ox Mesh From Strands. Tab Mesh Generation and three types of Masa. Prismatic/Cylindrical, Flat Bilboards, Proxy Mesh. The parameters of the Cross-Section Shape and Num.Sides.

01:40 - 03:45 - Creating and using Proxy object. The principle of operation of this method.

03:45 - 04:02 - Tangent Normals option.

04:02 - 04:13 - Camera Facing Billboards.

04:13 - 04:35 - Export Guide Mesh Data

04:35 - 05:02 - Mapping The Channel Parameters. Per-Strand UV Coords.

05:02 - 07:21 - Create Texture Atlas and Str. Group Tex. Islands options.

07:21 - 08:39 - Materials IDs. Based on Strand Group setting. Num.Mat.IDs. Randomly Scatter and Scattering Map.

08:39 - 09:48 - Cross-Section Shape. The Inherited Properties. The Initial Properties.

09:48 - 10:06 - Ending. Video preview other lessons.




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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

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#ornatrix #3d #tutorial




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