Environment creation with Redshift, Megascans, 3dsmax, SpeedTree and ForestPack. Part 2.
The creating process of the environment with using Megascans, SpeedTree, Substance Painter, Redshift, 3d-Coat and Forestpack for my project "The Forester".
Hello everyone! This is a WIP P9 and the progress which I have today. In this video I continue to create an environment for my project and decided to try to do this in Redshift. Because I wanted to test 2 servers on our farm Forender =) One 3 *980TI and one with 1080.
Of course, I can optimize the scene by the method which I have shown in my Redshift tutorial and would have faster results, but I didn't spend time for this and I think 2 hours on 3 * 980TI for rendering scenes with 13 millions of polygons, no proxy objects and the scene contains many objects with opacity and Forestpack objects, and 4k resolution with high settings, then this is a great result.
I didn't use proxy because Forestpack doesn't work with them in Redshift = ((But =) I found a solution which I'll show in the next wip =)
But in the meantime I suggest to watch this video and find for yourself something new.
More Redshift tutorials → http://bit.ly/2GrWRVB
More Quixel tutorials → http://bit.ly/2lYV3vZ
Video content:
00:00 - 00:30 - Intro
00:30 - 05:46 - Export the optimized scene into the SpeedTree. The process of creating a tree with Hand Drawn method.
05:46 - 08:43 - Import Megascans branches with leaves, setting them in SpeedTree.
08:43 - 09:40 - Download the wood texture from the site Poliigon and the settings in SpeedTree.
09:40 - 14:13 - Adding the roots and convert them into hand drawn mode. Drawing and editing roots in SpeedTree.
14:13 - 15:50 - Exports of wood and all the textures from SpeedTree. The creation of the moss on the tree in Substance Painter. Export textures with the preset Redshift
15:50 - 17:33 - setting Redshift material for the bark of a tree. Setting displacement.
17:33 - 19:13 - adding the moss on the tree using ForestPack
19:13 - 21:50 Download HDRi with Poliigon and the creation of the landscape.
21:50 - 24:03 - Distribution of rocks and grass on the surface with ForestPack. The creation of a unique tree in Speedtree. Distributing it across the surface using ForestPack.
24:03 - 26:49 - Adding logs and cutting away tree. The distribution of trees in the background with ForestPack.
26:49 - 27:38 - Render test 3*Geforce 980TI
27:38 - 27:46 - Render test 1*GeForce 1080
27:46 - 28:36 - Slide render
28:36 - 28:57 - the Ending. Video preview other lessons.
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.
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Sincerely, Andrew krivulya aka Charly.
#redshift #quixel #3dsmax