
Crowds Quick Intro | CH22.Randomize Those Textures
Mikael Pettersén - Head of Simulation at MPC Episodic - has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There's going to be party zombies, ragdolls and a police cruiser!
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Now we will do the actual texture randomization. You will see also how to debug and make sure that textures are truly randomized. attribrandomize in 3,2,1!
You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds