Crowfall - No Commentary - Gameplay - Wood Elf Ranger Warden - 1

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Published on ● Video Link: https://www.youtube.com/watch?v=EfStZ6iVsj8



Game:
Crowfall (2021)
Duration: 48:21
47 views
3


Playing as Wood Elf Ranger Warden.
PVE, PVP, Gathering, Crafting (Runemaking, Alchemy,Stonemasonry), Leveling, Eternal Kingdom.

CPU: Core i5-4570 3.2GHz
Mainboard: MSI Z97 GAMING 3
GPU: MSI GeForce RTX 3060 Ventus 3X OC 12GB
RAM: Patriot Viper 3 DDR3 2x8GB 1600MHz CL9 XMP
PSU: SILENTIUMPC SUPREMO FM2 GOLD 750W ATX

Crowfall is a massively multiplayer online role-playing game (MMORPG), a game that is played online in a persistent, shared environment with thousands (and thousands, and thousands…) of other players.

Crowfall is a unique flavor of MMO, something we like to call “a throne war simulator”. It has elements in common with strategy games, political simulators, survival games… and a few elements that don’t really exist anywhere else.

The game plays similarly to most MMORPGs, with the camera in a third-person view with the player allowed to go anywhere. Where it differs is in the game's world system. There are five systems of worlds, also known as campaigns. The systems are "Eternal Kingdoms", "God's Reach", "The Infected", "The Shadow", and "Dregs", each with a different set of rules dictating them. Each world is also procedurally generated, and goes through a cycle of life and death, starting with spring to summer, fall, and ending with winter. At the end of winter the campaign ends, and the world is gone forever, though the players will remain, allowed to travel to other worlds. Campaigns can last for 1, 3, or 6 months, to a year. The only worlds that persist are the Eternal Kingdoms, where player housing is.

There are a number of different characters or archetypes in the game consisting of a mixture of humans, demi-humans and animal-hybrids. The archetypes include Champion (melee dps), Ranger (specialist), Druid (support), Confessor (ranged dps), Knight (tank), Templar (tank), Forgemaster (specialist), Frostweaver (ranged dps), Assassin (specialist), Myrmidon (tank), Legionnaire (support), Duelist (specialist) and Stalker (ranged dps).

At the start of a campaign (this is the MMORTS part), players spawn in the newly created world during spring, filled with villages, mines, gatherable resources, and ruins. The world map is clouded by fog, meaning players will have to explore to discover its geography. With the resources they gather, players are able to craft weapons and build castles and fortresses for defense against the other players and wildlife. As summer begins, resources become more scarce, and the world's monsters become more and more powerful. This continues with each season, the force doing this being called 'The Hunger' in the game's lore.

Depending on the world, there are a different set of campaign victory conditions, along with the rules of the world itself changing depending on the campaign. After the campaign is over, players may go back to their homes in the Eternal Kingdoms, where there are its own set of rules as well.







Tags:
Crowfall
Casual
Gameplay
No Commentary
Playthrough
Throne War MMO
Throne War Simulator
MMORPG
MMO PVP
RPG
PVE
Massive PVP Sieges
Leveling
Fantasy
MMO battles
player-driven economy mmo
player-driven economy online game
crafting mmo
pvp mmo
crafting
trading
MSI GeForce RTX 3060
GeForce RTX 3060
RTX 3060
3060
Ranger
Wood Elf
Wood-Elf Ranger
Warden
Mining
Quarrying
Skinning
Logging
Runemaking
Alchemy
Stonemasonry
Eternal Kingdom