Custom Map Reviews -- Frozen
Frozen
Can be downloaded here...
http://www.l4dmaps.com/details.php?file=19943
Campaign be Speedboost... fairly mediocre with high difficulty for all the wrong reasons... and it praised by many for god knows why... not to be an asshole about it, but really?...
Pros
+Map 4
+Custom survivors... also a version available without custom survivros...
+CSS weapons spawned... finally get to used the party cannon... aslo as a side note I have NO idea why it was left handed... :\
+Custom melee... I didn't used it since most of the time dropping it crashed my game... don't know why
+Custom music I heard was okay
Cons
-Bad brush work
-No skybox detailing
-Linear
-Bad looking shadows... (lack of HDR)
-Wrong soundscapes... I know I heard rain at some point...
-Difficult for all the wrong reason... Gauntlets... (will touch up on in conclusion)
-Custom Tank skin is bad...
-General lack of detailing with very barren areas...
-If it is not map for then the stairs are often laughable...
-No survivor dialogue... or infected call out... or idle conversation... no one coul talk unless forced to be an entity within the map...
-Invisible tank... no points reduced for this since it was a problem on my end...
-No supplies where they are truly need... and general bad supply balance...
-Terrible custom textures...
-Indoor areas were often unrealistic big with paper thin walls...
-Theme of snow was very inconsistent... with some props (from Ice Howl) being covered in snow while other are just there... same with many brush areas...
-Frame-rate drops here and there... somehow...
-Terrible navigation... bots of survivors and infected origins stuck everywhere... probably no infected ladder either judging from that one charger...
-Finale death trap was unnecessary...
Final Verdict
34/100
It is a bad map... which is a shame... because you can clearly see from the fourth map... the newest one... that the author is starting to learn... it does some good things with the custom content... but hanging a new chandelier in a rotting shack doesn't make the shack good...
The brush work, detailing, navigation, game balance, supply balance, most everything in the map needs a lot of work... the theme of snow is not used well at all... only used as a extra coat of paint for the shack... since it adds absolutely nothing to the map... soundscapes are generally wrong... hearing rain and forest effects in an semi-urban area covered in snow... supplies were always in the same plays... meaning not random supplies to find and no balance for the hugs hordes you will have to deal with again and again... frame-rate issues, bad textures... and apparently this map does not play well with other mods... I played on the normal version... with the survivors, but I guess somehow my normal mods override them, which is also probably why the tank was invisible for that one chapter... I don't understand this though... Deathcraft's survivors overrid mine, and Death Mountains Tank did also did... why this map choked is beyond me... maybe also the cause of the utter silence of the survivors as well...
As fort he difficulty... no balance in supplies makes thing hard to begin with... then we have LONG gauntlet to the saferoom in Map 2... A finale in Map 3... another LONG gauntlet to the saferoom in Map 4... and then an even longer gauntlet in Map 5... complete with a tank you can't run from and an instant death trap you have no idea is coming the first time around at the END... Look at dark carnival's gauntlet... look at it's length... it is short with varying layers... these maps have a long fucking run with only one layer... so then the infected are all funneled in your face for the next five minutes... I think I have made my point...
So... this is a mediocre map at best... relies too heavily on it's custom content for success... if you take away all custom content... and give the whole map dev textures... then ALL the charm it might have it now gone... I forgot to bring this up in Death Mountain, you take that map and do the same, you still have a great map with awesome puzzle's and backtracking... here you get a slightly curved line with nothing going for it...
Feedback is feedback... no matter how negative...
And I apologize if this has come off rather asshole like... this is more of a rant than an actual review... what I left on the campaign page was the review... this is first thoughts and general after thoughts of the playthrough... after all this is youtube... no need for absolute professionalism here...
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