Cyber Troopers Virtual-On: Oratorio Tangram Arcade
The game starts 20 years after the events of Operation Moongate. After the defeat of Z-Gradt, the mightiest VR and the final boss of the first game, humans continued to battle in their VR's, searching for supremacy. However an unknown AI known as Tangram has awakened and became self-conscious. With the directive to destroy humanity, Tangram infected Earth's mother computer with a virus called "Tangram Virus" and hacked into all VR systems, except for the player's VR. It plans to use the infected VRs to destroy the last human colonies that survived the previous war. The player begins the mission to defeat all VRs and destroy Tangram to stop its evil ambitions once and for all.
After defeating all VRs, the player is teleported to the Earth's mother computer system to fight Tangram. Depending on the final battle outcome, there are two endings available.
In the good ending, Tangram is erased from the computer and the player's VR is teleported back to Earth's stratosphere, where its armour is critically damaged during the fall but is saved by VRs that came on the Floating Carrier. Fei-Yen is saved by Angelan or the opposite and the others (Temjin, Raiden, Dodray, Bal-Bados, Specineff, Cypher, and Apharmd) are saved by the same model VRs. Alternatively, If the player's time counter reaches 0, Tangram hacks into the player's VR system and shuts it down, resulting in a Game Over screen.
This are the game controls:
To walk, press both levers in same direction. The most basic movement. VRs moves forward, backward, strafe left, and strafe right.
To turn, press left lever up and right lever down to turn right, or press left lever down and right lever up to turn left.
VR rotates around. On Standard type, pressing up or down on right stick does nothing. As for twin sticks type, it may be confusing for beginners, but here's a trick. Imagine the levers are your shoulders, move left shoulder forward and right shoulder backward, you turn to the right and vice versa.
To jump, press left lever left and right lever right (levers outward). Jumping in this game is a very important technique because VR also turns automatically to face and lock on their opponent. VR also can double jump again by doing the jump command again only on their ascent (may not double jump if at the peak of jump, descenting, or air dashing.) VRs can also slow down their descent with Jump.
Another important technique widely used very frequently. VRs cancel their jump with immediate descent. Taking advantage of jump's auto-turning, VRs may cancel jump mere inches off the ground to instantly face opponent's location. VRs can also speed up the descent with Cancel Jump. If VR attempts to Cancel Jump on the ground, they will not visibly crouch. Press left lever right and right lever left (levers inward).
Projectile combat is the bread and butter of Virtual-On. Characters have a ton of attacks to choose from for different purposes.
Left and Right Turbo attacks and crouching dash attacks were added in VOOT.
Keep in mind that attack variants corresponding to each weapon can be entirely different types of attacks.
There are three weapon gauges. They represent your ammunition / energy reserve and constantly refill. They are visible on the middle of the screen on top of the player character while firing and reloading.
From left to right the gauges correspond to Left Weapon (LW), Center Weapon (CW) and Right Weapon (RW).
Projectile attacks require a certain amount of gauge to fire and consume a certain amount on being used (these are often not the same).
Weapon gauges refill quite quickly. If you are using all three weapon groups you can often keep attacking without any breaks.
Melee attacks are done with the same inputs as projectile attacks. When close enough to an opponent your weapon gauges turn yellow. The yellow gauge signifies that the weapon is in melee range and will now perform a melee move.
This is with the exception of Left Turbo attacks which will always fire a projectile.
Melee attacks do not require weapon gauge. Melee ranges are character dependant and vary between weapons.
Grys-Vok launch missiles in large quantities from both shoulders have high tracking performance, strenghtening the further you are from your opponent. The reload speed of each weapon is fast, allowing continuous fire.
If you can keep a good distance between you and your opponent, you can create a one-sided battle.
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