Daggerfall to Skyrim - Limitations on the Creative Process: Graphical Fidelity, Demographics, & VO
This is a cumulation of things I've gone over with Live-Stream viewers a few times, and I figured I'd codify them in the form of a YouTube video I could point to. I'm going to ramble about 20 mins on my preferences regarding the Elder Scrolls then spend about 10 mins explaining what is limiting the creative process and why we are suffering the 2 steps forward 1 step back syndrome with each successive game. From Daggerfall to Morrowind to Oblivion to Skyrim each time a new game is created, for the most part everything gets thrown out and restarted, not a progression of features. The main culprits are Demographics, Graphical Fidelity, and Voice Acting and I'll get into discussing those as well. A lot of people are going to jump to conclusions based on my comparisons to the Elder Scrolls 5: Skyrim's cinematic experiences, but as per usual, anything gleamed at the beginning of the video is likely going to be wrong.
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The Elder Scrolls V: Skyrim Statistics For Zaric Zhakaron
At this time, Zaric Zhakaron has 4,801,849 views for The Elder Scrolls V: Skyrim spread across 274 videos. There's over 33 days worth of watchable video for The Elder Scrolls V: Skyrim published on his channel, roughly 20.41% of the content that Zaric Zhakaron has uploaded to YouTube.