Dark Souls 3: Rush AI VS Tank AI (Raw Clip)
Dark Souls NPC summons are very tanky and tend not to engage enemies until after the host has. PVE enemies in comparison generally don't have much hp and tend to relentlessly chase their target. Makes me wonder how much harder the game would be if the AI was designed in a way that they protected each other intentionally and were situationally aware of when they should stop chasing, maybe even resummon their fallen pve friends... ( ͡° ͜ʖ ͡°)
Clip captured during a livestream on 2019.05.24
#DS3 #SummoningAnotherPhantom #CreateExtraVillagers
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💀 Build Setup
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Level: 60 (+6 Weapons)
Starting Class: Pyromancer
Vigor: 25, Attunement: 12, Endurance: 20
Vitality: 8, Strength: 19, Dexterity: 18
Intelligence: 20, Faith: 20, Luck: 7
Weapons:
Chaos Rapier +6/Wolnir's Holy Sword +3, Chaos Dagger +6
Dark Caestus +6, Pyromancer's Parting Flame +6
Armor:
Blindfold Mask, Fire Keeper Robe, Gundyr's Gauntlets, Black Iron Leggings
Rings:
Hornet Ring, Untrue Dark Ring, Prisoner's Chain, Ring of Favor +3
Spells:
Black Flame
https://soulsplanner.com/darksouls3/19332
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🔍 Other Places You Can Find Me
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