Dark Souls Collision Data Is More Detailed Than You May Think
Exploring through Dark Souls collision data, all in one map. I explore it, and talk through how interconnected the world really is. There's even a point where the maps collide, with no actual connection, meaning some level pieces are bigger than what is available in the Kingdom of Lordran, like the tents in Harry Potter.
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There's even collision data for objects, and platforms you wouldn't expect, like fully modeled environment statue colliders in the collision data, and out of reach areas. It helps bring the look fully together, but without textures. I never expected this much work went into the levels themselves, never mind the first Dark Souls. Even the cracks in the walls, were setup for collisions, detailing the wall itself with collision, instead of just a simple box. This probably isn't a good way to explain it, but in short, the collision data of Dark Souls is way more detailed, and extensive than I first thought.
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