Dark Souls Remastered Nintendo Switch Frame Rate Test (Network Test)
Dark Souls Remastered (Network Test) frame rate test showing performance on the Nintendo Switch.
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The version tested was 1.0.0. The footage here is from the network test and not the final build of the game and was captured from the Switch in Docked Mode.
The Switch in portable mode can also exhibit noticeable frame pacing issues.
Portable mode renders at a native resolution of 1280x720. Docked mode uses a dynamic resolution that switches between 1280x720, 1600x900 and 1920x1080. Docked mode also appears to switch 2xMSAA on and off based on load. Docked mode seems to usually render at 1920x1080 with MSAA turned off and the resolution seems to rarely drop down to 1280x720.
Edit: A point of clarification I would like to make is that the 2xMSAA only seemed to activate when the game was rendering at 1920x1080.
Stats: http://bit.ly/2NtcOR8
Docked Frames Pixel Counted:
https://drive.google.com/file/d/1Z9zDr6D5-PXPo8TiKueADa3zd6H4CPab/view?usp=sharing
https://drive.google.com/file/d/1dAEtYLvtX00E69-xxIbiw7hA3XDzwAkp/view?usp=sharing
https://drive.google.com/file/d/15nJysuRcP3MWxozCcG2l7BJHeJp0YEL-/view?usp=sharing
https://drive.google.com/file/d/1UT_pj_BWZBiKwQNuGU9t8P0lXjvD5VSw/view?usp=sharing
https://drive.google.com/file/d/1hPdWEpnQlnKkp9pJNaZ1EZL8yVAlEY_w/view?usp=sharing
Portable Frames Pixel Counted:
https://drive.google.com/file/d/1-1bUNPD3kOcYnJhr6Xmh_7dtLYcMDeud/view?usp=sharing
https://drive.google.com/file/d/1KdprUB1isAaSp8quRkAShQxFOADrLsPh/view?usp=sharing
https://drive.google.com/file/d/1paRIH9Y_2CM7EuBNWE_XtpH-BpYfQtWp/view?usp=sharing
https://drive.google.com/file/d/1uljOqvzgZn4GB5fqx7YO0sNDT7HczbBj/view?usp=sharing
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