Dawn of Mana Speed Run (New Game - Easy) in 2:32:37 (Seg 7)
Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.
Chapter 6 - A Fool and a Sword
6-1
Despite what the strategy guide tells you, the collapsing bridge is very much
crossable, if you pay attention. And since it's the fastest route, I take it.
After making it across, I have to fight 4 monsters to get 4 keys.
6-2
Now that we've been locked in, it's time to run these bizare gadgets. The only
one I really need to activate is the wind panels, via a switch in the
basement. Throughout this section, you may see me stop to destory red flicker clovers.
These earn me precious Salamander Hexorbs, one of the two types I need for
the boss.
6-3
Now I get to play around on the ferris wheels. Lovely.
6-4
This section will also be the focus of the boss fight later, after we clear out
the enemies, which luckily I don't have to do by fighting. I stop often to
use my Salamander and Undine Hexorbs on the various vitachokes, which by doing so
and then smashing them, earns me precious hexorbs.
6-5
Masked Guru
This battle can be severly dragged out, depending on how well he cooperates,
and how much of the floor gets smashed throughout the battle. All the other
enemies in 6-4 are gone (hurrah!). Primarily, the battle consists of hitting him
with the element opposite his barrier and hitting him when he's vulnerable.
Like Stroud, he is also good at blocking, so chucking garbage at him is a good
technique, especially at the final stage of the battle when you return to the
summit of the tower.
Time: 00:16:27
Current Total Time: 01:28:52
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