Dawn of Mana Speed Run (New Game - Easy) in 2:32:37 (Seg 2)

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Dawn of Mana (Playstation 2) - Completed by Nicholas 'Sir VG' Hoppe on November
22nd, 2007.

Game Information
This section is mainly aimed at those who haven't played Dawn of Mana. In the
game, you start out at a set HP, MP, and Strength/Whip Level at the start of
every chapter. Medals collected in the prior chapter don't carry over from
chapter to chapter, outside of a global count. This global count doesn't boost your
stats, but works you towards a goal of certain emblems.

In the game, there are a total of 60 emblems, earned by various means. Most of
them require S ranks in various feats, such as kills, overall ranks in the
battle arenas, and others. For a first time gamer, the easiest three to get are
the three acquired in this run. While all emblems can be acquired by doing a
certain task, they can also be bought in the battle arena store (for outrageous
prices) and a few can be acquired by getting it as a drop from defeating a rare
monster.

Also, you can only equip 2 emblems at the start, but after getting certain
amounts of medals, you can eventually be able to equip 5. Emblems give you bonus
abilities, ranging from more HP, to breaking through enemy blocks, to being able
to hold more hexorbs.

Speaking of hexorbs, there are 8 different hexorbs in the game, one for each of
the elemental spirits. Each one has a different element and has a different
effect on the enemy. Wisp can blind an enemy, shade can poison them, Luna can
confuse them, etc. While pebbles can be fired several in a row (3 to start,
more as the whip level increases), hexorbs can only be fired one at a time, and
there is a waiting time between shots for the prior hexorb's effect to fade away.


And now...witness the telling of the Dawn of Mana...

Chapter 1 - A Spirit and a Maiden

1-1
This chapter introduces a technique that I found to give Keldy a boost of
speed. I call it the 'Slope Roll Technique' (SRT for short). How it works is that
if Keldric is on the edge of a cliff, or a slope moving down, if you execute a
roll (L1 + X) at the proper distance, when you roll off the cliff, you'll be
thrown forward a short distance at a faster velocity. Sometimes the positioning
is picky though, but you'll be seeing (and hearing) this technique a lot in the
run.

1-2
Keldy is upgraded from his little stick, to a special sword, sprouted from a
seed of the Mana Tree. It also gives him a slingshot, allowing the spitting of
unlimited pebbles, and also when found, spirit hexorbs. While the former just
does damage, the latter is important as each type of hexorb has special
abilities. Interestingly, this is the only time I've been able to get 2 different
Elemental Spirit dialogues to overlap (Jinn and Undine).

1-3
Introducted in this section is the young spirit child, Faye. With her
appearance, two things can be done. One is magic. Initially at Level 1 magic you can
only use Power Up and Aegis, but as you collect MP Medals, her level can
increase, allowing for more spells. Also, Faye can communicate with the Mana
Spirits, allowing for the first collections of Spirit Hexorbs. Ritzia goes off in a
different direction and that path collapses if I go near it, which is why she is
no longer following me through this section. I use the Downword Strike
technique a lot on long distances (like you see here) for two reasons. One, it makes
me fall considerably faster. Two, it prevents Faye from trying to 'save'
Keldy after he walks off the ledge.

1-4
As we approach the deepest parts of the level, Ritzia and Keldy finally
reunite. But not before Keldy gets dizzy on circular platforms that are controlled by
the wind. Luckily the radar keeps me on task. After beating the Du'Bam, I
grab an Angel's Grail and head off to the boss.

1-5
Grim Mortifer
Ritzia, being the poor maiden she is, stays up and out of the battlefield (she
sits up in the high center section and can be seen under proper conditions).
The boss has two primary sections of vulnerability: The tail, and the belly.
The easist way to attack him is to hit him with a Gnome Hexorb near the back half
of the body, then hitting the tail. I do have to pause once as he becomes
invulnerable and dives under the surface of the ground. Otherwise, he falls
quickly.

Time: 00:06:54
Current Total Time: 00:09:53







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dawn
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mana
seiken
densetsu
speedrun



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