Dawn of War Walkthrough
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0:00 - Intro
2:14 - Desperate Defence
5:06 - 01: Planet Fall
16:00 - On the Warpath
21:14 - 02: Infiltration
59:32 - Dark Whispers
1:03:29 - 03: Under Siege
1:20:25 - Big-Boss Orkamungus
1:27:58 - 04: Destroy the Xenos
2:04:23 - Eight-pointed star
2:12:12 - 05: A New Lead
2:44:40 - Marker
2:50:56 - 06: Into the Maw
3:30:46 - Inquisitorial Edict
3:36:35 - 07: Sacrifice
4:13:05 - The Key
4:20:18 - 08: The Chapel
4:37:53 - Maledictum
4:49:05 - 09: Unholy Ceremony
5:24:22 - Betrayal
5:30:40 - 10: Old Friend
6:02:45 - The Fate of Traitors
6:08:10 - 11: All Out War
6:19:02 - My Thanks
--------------------------------------------------HYPERLINKS--------------------------------------------------
Thumbnail Artwork: https://www.artstation.com/artwork/warhammer-40k-assault
Livestream Channel: https://www.youtube.com/channel/UCEspWHr0j27p3Y-cMNjme1w
Discord Server: https://discord.gg/b6HAZN4
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It is imperative not to treat the main campaign of almost any Real time strategy game in the same manner as you would treat a multiplayer Match. The enemies AI usually will not be particularly smart or competent. To make up for that you will be facing a metric fuck ton of units whilst resource rates will increase at a relatively small rate. You will usually have to move slowly and carefully through each mission. It is the start of missions that will be the most difficult, as you will be assaulted by a lot of troops with few resources to fight back.
There is sometimes a glitch in the difficulty of this game. If you restart a missions or move onto the next one, sometimes it will drop the difficulty back to easy. You can usually tell this by how quickly the enemy are dying, as difficulty affects the damage multipliers, not the actual AI. If your scout squads are beating sluggas in melee, you are probably not playing on Insane.
For some reason, the campaign gives you Commanders which you can exploit the fuck out of. Whenever they die; they will be returned back to your base a short while after with full health. Continually send these units into the fray to disrupt and to tank damage for your long range units.
Whilst they were nerfed in following expansions, Vehicles are massively overpowered in the original game. You will want to crank out Dreadnaughts and Predators as quick as possible. The original game lacked as many anti-Vehicle weapons that later expansions had, and the main campaign enemies will fail to use what few there are well, save for a few choice locations. Vehicles are by far the most cost effective units to produce, especially when resource generation is so low, owing to a severe lack of strategic locations in the campaign maps.
Also there were no caps to most units in original Dawn of War, so do not hesitate to field 4 Land Raiders and 5 Terminator squads. In the earlier missions, use a mix of Heavy bolters and rocket launchers. Heavy bolters will deal as much damage to heavy infantry as plasma guns, they simply trade having a set time for range, the latter of which is more useful. Flamethrowers are really only useful in small skirmishes, and even then, just barely. By giving each space marine squad two heavy bolters and two rocket launchers, you can attack move them to take out a whole enemy base, safe in the knowledge that the majority will stay out of harm’s way at a distance even without your supervision. For certain missions you can focus more on Heavy bolters or rocket launchers, depending on what threats you will be facing. Mission 1 requires entirely heavy bolters whilst mission 4 requires entirely rocket launchers. Whilst this mix is not so necessary in single player, it can be useful in multiplayer, as it ensures there is no one squad an enemy can focus on to take out an anti-infantry or Anti-Vehicle threat. It’s a habit I have a hard time getting out of.
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