DEAD OR ALIVE 6: Character Quick Tips [PART 1] (Learn Every Character in 8 Minutes or Less!)
Part one of a new series that looks at every character in DOA6 and gives you a gist at how they operate!
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3:31 Ayane
8:19 Eliot
13:50 Hitomi
17:26 Honoka
24:43 Kasumi
For more extensive Dead or Alive 6 character guides, check out here: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
Part One Characters:
AYANE:
- i10/i13/i12
- Poke with 5P's & 2P's in close range primarily to stifle the opponent and set up your next move
- Once the opponent is locked up, or freezes up, sneak in 64T throw loops
- Use 6K~ as your normal hit stun
- Use 6P3 in close range (or further out) to bait a response from your opponent. You can free cancel into a guard to make the move safe on block. If the opponent doesn't respect it, you can set up good damage
- Poke with 5K~, 3P~, 3K~, 33P~ or P4P from mid range (BT6K & BT4H+K from BackTurned)
- Poke with 3H+K from long range (and to a lesser extent 4H+K), but try to hit at tip range in case the move gets blocked
ELIOT:
- i9/i14/i15
- Poke with 7P, P4P, PP4:6P in close range to stifle the opponent
- For mid options, 6PP4:6P and 3K are good go-to's
- For tracking use 4K
- From mid range poke with 2H+K~, and get-in with 66PP~ (or 236K if you're feeling frisky...)
- Using 4:6P +2 guard break (GB) enders are a good way to gain frame advantage to try to sneak in 236T launcher throws
- For execution you'll mainly have to practise the 4:6P enders and iFC3P re-floats
- After parries, 9K/9KK should be able to follow-up
HITOMI:
- i10/i12/i14
- Poke with PP~ strings in close range (PP2K~, PP6KK~, PP6P~ for L/M/H mix-up options)
- Of course PP~, 6T is an option for pressure and opening up defensive opponents
- Low poke with 2H+K, 2P, or 1K~
- Mid poke with 3K~ from mid range along with 6H+K
- 4PP~ is a good tracking mid poke (4PP(P) & 4PPK are good enders)
- Whiff punish with 236P or 46P "Death Fists"
- 4P+K is powerful back-step +GB and potential whiff punisher on high recovery whiffs
- 236K can be used as a get-in move along with 66K~/66K2K
HONOKA:
- i9/i11/i13
- Poke with PPPK, PP~, or PP2K in close range
- As always, PP~, 6T is an option (The more hugs the better!)
- 3H+K is a good low crush attack
- Counter-hitting with Honoka is very good and gets her complex stun game going
- Most stance moves can't be transitioned into on block and leave you unsafe
- Well, except, 4K~ of course, that move is amazing
- You can low poke with 1P (which doubles as a low tracking move) or 1K~ occasionally
- For execution you'll mainly be practising 2P+K4:6P along with getting used to how Honoka's stance transitions flow including entering Hissatsu-No-Kamae (HnK) "fire hand" stance
KASUMI:
- i9/i11/i12
- Poke with PP6PK, PP2K, 6PK, 6P2K, PPPK~ (or other variations...) in close range
- Use 1K as your frame advantage low in close range
- Free cancel your strings to try and sneak in 236T launcher throws
- Poke with 3K & 4P in mid range
- Fish for stuns with PKK~, 6P, 3P or 4P
- Get-in with 66P~, 66K~ or 3P+K~P
- Use 33K as a go-to launcher
- Crush lows with 9K~
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Advanced Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
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Top Tier Tips Novice Guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
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