DEAD OR ALIVE 6: Character Quick Tips [PART 3] (Learn Every Character in 8 Minutes or Less!)

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Published on ● Video Link: https://www.youtube.com/watch?v=rNAPX7penUE



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Part three of a new series that looks at every character in DOA6 and gives you a gist at how they operate!
Join TopTierFighters here: https://www.patreon.com/toptiertips/overview

For more extensive Dead or Alive 6 character guides, check out here: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT

0:21 Mila
7:29 Momiji
13:51 NiCO
21:42 Phase 4
29:10 Brad Wong

Part Three Characters:

MILA:
- i10/i12/i14
- Poke in close range with PP~, P6P~, P6PK, PP6K/PP6K~Tackle Feint, PP2K 6P, 6PK, or 2P
- Poke at mid range with 4H+K, 4K or 3K (4K & 3K have tackle feint cancels)
- Get-in with 66K or 66P
- Whiff punish with 66K, 66P, 3H+K or 6P+K
- If you can get down the timing of the mount strikes to a "Just Frame", you can guarantee their follow-ups (it's ok to use the mount throw as an alternative since there's less opportunity for it to get broken)
- 7PPH is a decent tracking move to set up tackle feint mix-ups
- 1H+K~H can be use to create space and set up tackle feint shenanigans

MOMIJI:
- i10/i12/i12
- Poke with PP~/PP6K/PP4PP, PK 6P/6PK, 2P, or 6K~/6KP~ in close range
- Poke with 66P, 44K, H+K, 1P~, 2H+K (tip range safe) or 3KP from mid range
- Whiff punish with 66PP
- Try to avoid relying on the Amakake "Double Jump" stance, it can be a crutch easily against opponents with good defense
- If you're feeling gutsy, you can try to hit the Amakake~[P+K] super hit throw from long range if the opponent like to whiff alot (otherwise, it's guaranteed after 1T or the Low Kick Hold). On a full charge, you'll be at a fair amount of advantage on block too
- Momiji's movement is outstanding so make sure to abuse it

NiCO:
- i9/i11/i13
- Poke with PP~/PPP~/PPP[P]/PPP[P+K], PP2K, PP6P, 6PP~/6PPP~/6PPK/6PPP[P] or PPKK/PPK2K in close range
- Hi crush with 1P, 4H+K2K, 2H+K, 1K or 3H+KK
- Get-in with 66P, 6KK~ or 236P/236[P]
- Can poke from mid range 3KK/3K2K, 4K/4PK
- 66H+K is a sneaky jumping low
- Try to sneak in the 236T throw when you can: perform 236T~T, 6PPP, 6PPPP for decent damage + knockback or use 236T~2T if the throw connects on hi-counter

PHASE 4:
- i9/i11/i12
- Poke with PP~/PP2K, 6P, 2P or 1K in close range
- If you score a CH stun, follow-up with 4K/4K~P+K for a decent launcher combo or follow-up with 3P~P+K for a chifu teleport mix-up
- Use 66K~P+K, 66P/66PP~P+K to get-in from mid range, and use 3P+K~P or 9P~P+K from a little further out
- Poke with 3K, H+K or 6P from mid range
- 1PP~P+K is a great tracking low poke
- Take note that only 66K & 66PP can teleport on block
- 236T is great (you can perform 236T, 4P, 4K~P+K, Chifu~K~P+K, Air~T for simple damage)

BRAD WONG:
- i11/i14/i14
- Poke with PP~, 3K~/3KP~, or 1K~/1K2K~ in close range
- You can enter Laydown stance at the beginning of a round (R1F)
- Use Laydown to limit your opponent's options and potential frustrate impatient opponents
- Laydown can be entered while grounded also
- 44K is a great poke from mid range that leads into Laydown Feet Forward (LFT)
- To complement Running~P as a get-in move, use 66K, a great mid range low poke
- From Forward Handstand, Prioritize HS~K, HS~T then HS~P (a sneaky low)
- Brad's throw from Dokuritsu-Ho (Crane stance) is great
- 4P is a great hi-crushing evasive tool with a built-in sidestep in the form of 4P2/4P8. 4PP is also a great hi-crush launcher
- Don't challenge opponents on speed, use evasiveness & crushes instead (1K...)
- 6H+K is a great jumping low crush
- BT2P~ is really good
- A decent strategy is to try and connect Brad's BT~T (such as poking with BT2P (can enter BT stance with 44P) then input BT~T while BT'ed) then setting up annoying reset pressure

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Advanced Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)

Top Tier Tips Novice Guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603

#DOA6Guide #TeamNINJA #SMRTesports




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Tags:
Force of Nature
Force
FON
DOA
Dead or Alive
DOA6
Dead or Alive 6
TopTierTips
Top Tier Tips
Quick Guides
Quick Tips
Mila
Momiji
NiCO
Phase 4
Brad Wong
Helena
Bunny Costume
SMRT
SMRT esports



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At this time, SMRT F.O.N. has 472,152 views for Dead or Alive 6 spread across 131 videos. This game accounts for over 1 day of watchable video on his channel, or 28.00% of the total watchable video for Dead or Alive 6 on SMRT F.O.N.'s YouTube channel.