Dead or Alive 6: ELIOT GUIDE Tutorial

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This is a small DOA6 guide to help people out if they're interested in Eliot and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

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0:00 Introduction
3:52 Close Range Focus
14:33 Looking at Eliot's 4:6P & iFC3P
20:27 Looking at Eliot's Bear Stance
23:24 Mid-Long Range Focus
26:30 Throw Game
31:57 Hold & Parry Game
35:07 Wall Game
36:38 Outroduction

*Note that Eliot's a very advanced character that requires a lot of commitment to utilize competently

*Additional Notes
- Eliot is a "Lightweight" character
- P4P is a good poke to set up backturned (BT) stance (can use BT5K as a pseudo frame trap)
- 8P is a great hi-crushing lift stun high strike at i14 and only 20 recovery frames
- Eliot's tracking is not very good with his go-to tracking move, 4K, being i16 and unsafe on block
- 236K is an unusual "dragon kick" because it is an i27, -2 on block negative guard break (GB). Contrast this with Jann Lee's Dragon kick which is i25, unblockable and has a close hit property
- A lot of Eliot's strings can end with either a tracking kick, a low punch or the mid punch enders including the very potent 4:6P string enders
- After a 4P+K~3H Bear Stance parry, Eliot can opt for 8P instead of 9KK if you prefer a lift stun instead for a 50/50 situation
- 33P2P can bound an opponent even on normal hit without requiring a juggle beforehand

*Combos Featured in the Guide
#1) 236T, iFC3P x4, 33P2P, 6S
#2) 236T, 9K, 2P+KP+K, 33P2P, 46P
#3) 236T, 9K, 2P+KP+K, 33P2P, 6SH (Break Blow Cancel), 8K, 2P+KP+K, 33P2P, 46P
#4) 4P+K~T, Ceiling Splat!, dash-up, 8K, 2P+KP+K, 33P2P, 6SH (Break Blow Cancel), 466P+K, 6PP4:6P
#5) 6H, 9K, iFC3P, 33P2P, 46P
#6) 3H, 9KK, iFC3P, 33P2P, Close Hit! 46P
#7) 4P+K~3H, iFC3P x2, 33P2P, 46P
#8) 4PK, W!, iFC3P x2, 33P2P, Close Hit! 46P
#9) CH 66K, Small W!, iFC3P x2, 33P2P, Close Hit! 46P

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

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Look out for further DOA6 guides in the future!

#EliotGuideDOA6







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