Dead or Alive 6: PHASE 4 GUIDE Tutorial

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This is a small DOA6 guide to help people out if they're interested in Phase 4 and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

Join TopTierFighters here: https://www.patreon.com/toptiertips/overview

0:00 Introduction
2:16 Close Range Focus
8:31 Phase-4's Crushes & Tracking Moves
16:16 Mid Range Focus
19:54 Long Range Focus
21:30 Throw Game
26:32 Hold Game
29:14 Wall Game
31:08 Outroduction

*Note that Phase-4 is a very advanced character that requires a lot of commitment to utilize competently

*Additional Notes
- Phase-4 is a "Lightweight" character
- Only 66K & 66PP can teleport on an opponent's block
- Phase-4 can create space with 7P
- Sometimes it's safer to transition into Chifu or Tenfu stance over a teleport cancel (i.e nagikaze stance). Basically, it's recommended to see which provides more advantage/+frames on hit or block

*Combos Featured in the Guide
#1) 4P, 3P~2P+K, HiC 236T, 4K x2, 8K~2P+K, 8K~P+K, Tenfu~K~2P+K, 6S
#2) PPP~Chifu~P+K, 4K~P+K, Chifu~K~P+K, Tenfu~K~2P+K, 6SH (Break Blow Cancel), 33P, BT2P, 3P~P+K, Chifu~K~P+K, Tenfu~K~2P+K, 236P
#3) 66T~T, 7K~P+K, Chifu~K~P+K, Tenfu~K~P+K, Close Hit! 236P
#4) 46T, 7K~P+K, Chifu~K~P+K, Air~T
#5) 236T, 4P, 4K~P+K, Chifu~K~P+K, Air~T
#6) 236T, 4P, 4K~P+K, Chifu~K~P+K, Tenfu~K~2P+K, 6SH (Break Blow Cancel), 33P, BT2P, 3P~P+K, Chifu~K~P+K, Tenfu~K~2P+K, 236P
#7) 236T, Ceiling Splat!, 33P, BT2P, 3P~P+K, Chifu~K~P+K, Tenfu~K~2P+K, 6SH (Break Blow Cancel), 4K, 8K~2P+K, 8K~P+K, Tenfu~K~2P+K, Close Hit! 236P
#8) 1T, 33P, BT2P, 3P~P+K, Chifu~K~P+K, Tenfu~K~2P+K, Close Hit! 236P, DZ!, 33P, BT2P, 6PK
#9) 1T, 4K~P+K, Chifu~K~P+K, Tenfu~K~2P+K, 236P, DZ!, 33P, BT2P, 8K~P+K, Air~T
#10) 1H, 4K~P+K, Chifu~K~P+K, Air~T
#11) 67H, 1PP~P+K, Chifu~K~P+K, Air~T
#12) 46H, dash-up, 4K, 4K, 4K~P+K, Chifu~K~P+K, Air~T
#13) 46H, 4K x3, 8K~P+K, Tenfu~K~2P+K, 236P
#14), 236T, 4K x3, PKKK
#15) 6H+K, W!, 8K~P+K, Tenfu~K~2P+K, Close Hit! 236P
#16) 66P, Small W!, 4K, 8K~2P+K, 8K~P+K, Tenfu~K~2P+K, Close Hit! 236P

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

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Look out for further DOA6 guides in the future!

#Phase4GuideDOA6







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