Blake Stone: Aliens of Gold (DOS) - A Sci-Fi Wolfenstein 3D?? - Saturday Afternoon Gaming

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The classic tale of ray guns and space monsters

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

Blake Stone: Aliens of Gold
from https://en.wikipedia.org/wiki/Blake_Stone:_Aliens_of_Gold

Blake Stone: Aliens of Gold is a first-person shooter computer game created by JAM Productions and published by Apogee Software. It uses the Wolfenstein 3D game engine to render graphics in first person, while adding many features, such as floor and ceiling textures.

The shareware version of the game was released December 3, 1993. The registered version of Blake Stone shipped with a comic book, called "Blake Stone Adventure". id Software released Doom one week after Apogee released Blake Stone.[1] Doom quickly eclipsed Blake Stone, which sold poorly after initial success.[1] In 1994, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. In 2009, the game was re-released with Windows support on GOG.com, with support for macOS added in 2013 and Linux in 2014; a Steam release followed in 2015.

The story is set in the year 2140. Robert Wills Stone III, also known as Blake Stone, is an agent of the British Intelligence, recruited after a highly successful career in the British Royal Navy.

His first major case is to investigate and eliminate the threat of Dr. Pyrus Goldfire, a brilliant scientist in the field of genetics and biology, known for his outright disrespect of professional ethics. Backed by his own organisation, STAR, Dr. Goldfire plans to conquer Earth and enslave humanity using an army of specially trained human conscripts, modified alien species, and a host of genetically-engineered mutants. Agent Stone is sent on a mission to knock out six crucial STAR installations and destroy Goldfire's army before it can assault the Earth.

The gameplay of Aliens of Gold is very similar to Wolfenstein 3D. Playable areas are single-leveled, with orthogonal walls and textured floors and ceilings and have a wide variety of human, mutant and alien enemies — the latter two are sometimes dormant in canisters and on work tables — and frequent encounters and fights with Dr. Goldfire. Level features include locked doors that can be opened by four colors of access cards — gold, green, yellow and blue — plus red access cards to enter new floors; an auto-mapping system; food dispensers that exchange tokens for healing items; friendly interactive Informants who are distinguishable from the Bio-Techs by what they say and give information, ammunition and tokens; one-way doors; secret rooms accessible through pushable wall blocks; and teleporters that instantly take the player into another location within the level, or, in one instance, to one of the episode's secret levels. Five weapons are available, consisting of a silent pistol with infinite ammo, three hitscan guns and a grenade launcher type gun.

In every level the player can boost points for score by destroying all enemies, collecting all points and keeping all Informants alive, which increases the three respective statuses. Total Points is affected by both the enemies destroyed and the treasure collected. The all Informants alive bonus can only be obtained if all informants survive after the first two bonuses are obtained. Floor rating is affected by the other three statuses. Mission rating is affected by the overall statuses from floors 1 to 9. Killing Informants decreases both Floor and Mission Rating.




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