Deadly Premonition (PS3) - glitches & observations pt. 7

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Some more miscellaneous discoveries. Kazooie was hanging out on some recording sessions and may be the player in some of these clips.

0:00 - here are some clips detailing the saga of trying to find more universal wallclip tactics in this game. One potentially useful observation is that York can pull objects like benches towards him with the flamethrower, thus allowing you to create artificial tight spaces wherever needed. However, just shoving York between a bench and a wall is essentially never good enough to create a wallclip by itself.

0:34 - tight spaces combined with prompts that try to auto-position York can have a powerful effect, as the box wallclip tactics demonstrate. However, locked doors are also an example of an auto-positioning prompt. This deserves some more testing...

0:59 - I tested what happens if you get grabbed in a tight space. It looks a bit weird, but that seems to be it. It looks like the grab animation moves York towards the enemies, but he is returned back to his original coordinates at the end of the animation.

1:21 - this is even more obviously demonstrated if you get grabbed from behind a wall. York physically moves past the wall for the duration of the grab, only to get sent back to his original position afterwards.

1:50 - there is one instance where taking damage clips you through walls, though, and it's getting hit by the dog's dash attack / bite in certain circumstances. I've only seen this happen in two locations so far. The example shown in this video can be done consistently; the other one was at the Community Center front door and I haven't been able to recreate it so far. Looking into this some more would probably be helpful.

2:12 - we tested what would happen if you used a flare the instant York was grabbed. The enemy tries to force York to eat the flare he just lit up; afterwards the flare remains visually stuck in York's hand. This just seems to be a graphical effect.

3:00 - getting grabbed while using the radio. First of all, the way all the enemies disappear when using radio is normal - that's not a glitch. The only weird effect this seems to have that all the prompts in the game world become disabled. Can't drive cars, climb things, push boxes, open doors, etc. However, walking into a cutscene trigger worked like usual and seemingly fixed the glitch afterwards.

4:05 - getting grabbed as morning comes. This results in a very similar effect as the radio, with all prompts becoming disabled.

4:55 - a wild dog appears out of nowhere and falls on York's car, which makes him drop under the ground.







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