Deadly Premonition (PS3) - out of bounds behind Muses Gallery v2
This time I use a different box setup to go out of bounds past the small lip of collision that blocked me previously.
Normally a box can only be pushed 5 times. However, if you visit a different map (f.e. by peeking inside a building), you get two extra pushes. It seems this can only be done once to prolong box lifespan; visiting a different map twice resets all the boxes to their default health and locations instead, thus taking your progress back to square one.
Anyway, for this setup you want to move the outer box six times away from the shed and one time away from the wall. This leaves it near angled wall that is quite convenient for clipping through. "Push" the wall-side prompt of the box to get York inside collision... and that should be it.
Unfortunately, even here there isn't much floor, making it impossible to reach the shed by simply running there.
One desperate chance of sequence breaking to the shed early would be to shoot the padlock of the shed's gate from this OoB. However, it would be a difficult shot that you have to do with almost no visual aid whatsoever...
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