Deadly Premonition (PS3) - glitches & observations pt. 9

Channel:
Subscribers:
16,400
Published on ● Video Link: https://www.youtube.com/watch?v=9Ik0rDujCXs



Game:
Duration: 4:34
77 views
8


I still have a pile of glitch video from when I played this game some months earlier, I should try to get it all uploaded before I forget what's going on in which clip...

0:00 - I tried having York starve during activities during which time runs.

First up is fishing. Usually, it isn't possible to starve to death while fishing. The game not only fills some of your hunger meter as you start fishing, but the mini-game is also automatically closed if you wait long enough (around 15 minutes) for your hunger to go into the red again.

0:13 - However, it's still possible to starve to death during the small fade-in that precedes fishing, so if you activate the prompt right before death, York dies before the fishing mini-game can begin. This doesn't seem to accomplish much else than a silly looking game over, though.

0:40 - The binoculars activity is protected in the same way, making it impossible to starve to death during it. The game forcibly closes the activity and the binoculars-menu as well when your hunger goes into the red.

1:05 - You can starve to death while hiding, though. There was more about this in a very early video, where there was a clip of York starving while hiding from the Raincoat Killer.

1:22 - the text box of the locked gate before A&G Diner seems to have an unique property when broken out of. It actually appears to duplicate cutscenes in a way that I haven't seen happen with any the other basic break-out methods.

In this example, I break out of the gate prompt with Sigourney, then take the gate message into the Kaysen & Willie sidequest. The cutscene begins twice in quick succession, and skipping one instance of it still keeps the other instance running in the background without Kaysen & Willie disappearing like they usually do at the end of the cutscene. This allows you to start the side quest and immediately go to Kaysen's truck to complete it before he even has a chance to leave. Not sure if something like this could save time in a 100% run?

On a more theoretical note, there's a chance that taking this message box to the final cutscene of Chapter 9 might allow a skip of Chapter 10. This is assuming that the message box indeed duplicates cutscenes, and that the mission-ending property of the Chapter 9 finale cutscene, when duplicated, would skip two Chapters instead of just one.

Unfortunately, even with all the break-out tactics, I don't have a clear plan on how it would be possible to break out of the locked gate and then activating the Chapter 9 finale cutscene that is behind it.

One problem is the fact that the normal level progression of Chapter 9 gives you the key to unlock the gate, which makes you unable to use the locked gate message box for duplication. However, the key can vanish from your inventory after picking it up with save & quit (in certain conditions?) so there's a way around that.

Second and yet unsolved problem is getting through the locked gate & fence while retaining an ability to do a break-out. You can't take the locked gate break-out very far since you can't press X (it closes) or open the Pause-menu while it's on the screen. It's not an easy break-out to test and utilize in this regard. Therefore, starting the locked gate break-out before clipping through the fence is almost certainly not going to work because of these limitations.

You might be able to break out of the locked gate prompt from the inside, giving some flexibility in the order in which to do things. Binoculars break-out would making clipping through the fence fairly easy, but sadly you can't set up another Sigourney break-out during binoculars break-out because talking to NCPs is disabled at that time. And so, the question remains... how to get past the fence while having the ability to break out again? Looking even deeper into the various break-outs of this game might reveal an answer.

3:48 - Activating the first A&G Diner cutscene while a bench is in the way. Gotta love how all these cutscenes take place in the game's own engine, allowing all kinds of strange interactions to happen.







Other Statistics

Deadly Premonition Statistics For AKheon

AKheon currently has 7,093 views spread across 56 videos for Deadly Premonition. About 4 hours worth of Deadly Premonition videos were uploaded to his channel, roughly 2.57% of the content that AKheon has uploaded to YouTube.