Deadly Premonition (PS3) - mission overlaps in Chapter 12 pt. 5

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Deadly Premonition
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Duration: 5:59
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Some more odd results from this very complex mission. These are the last Chapter 12 results for now, but even so, there's a lot I didn't test. For instance, my testing remained pretty self-contained, and I didn't try using the menu to smoke, quick travel, etc. to combine these results with even more things in the overworld. I'm sure you could cause even more mayhem at this mission, although maybe it's not a priority for now...

0:00 - another rare quadruple overlap. I also skipped some of the cutscenes to create a different timing for the combined cutscene.

Points of interest: at 0:43 York enters cutscene motions and lights a cigarette while you're free to move around. From 0:51 point onward, the 2nd part of the mission cutscene starts again, except Thomas is already with you in the car. This allows you to see that his character model is in fact speaking his lines, even though you normally only hear him through the radio during this cutscene. The same is probably true for George as well, who also only speaks through the radio.

At 1:54 Nick proves he is more aware than he seems, immediately escaping our team after coming outside. At 2:41 you get the tailing failure cutscene while outside the car in front of the PD. At least some of these most bizarre results might be caused by a timed cutscene suddenly interrupting loading time in an unintended way?

From 2:55 onward, you just have a regular broken out cutscene, and I fail to combine it with anything interesting, so I cut the video there.

3:02 - Another example of cutscene motions affecting York while having broken out of a cutscene. York's head turns to the right whenever he is addressing Thomas, and at the end of the broken out cutscene the head also stays that way. This makes York's regular animations look a bit silly, but sadly it becomes fixed if you do any more dedicated animations (breathing, aiming with a gun, etc.).

3:54 - The car itself can get affected by cutscene motions during a broken out cutscene. In this clip, the car stops and its door opens right in the middle of the tailing sequence. Afterwards, it's stuck in place. Perhaps this is the explanation for the "reverse car break-out" that was seen in Part 4 of this series?

4:47 - With all the cutscenes overlapping, some important flags like whether gravity affects York can be randomly flipped on or off. If it's flipped off and a part of the cutscene takes place in out of bounds, it's possible for York to fall down and get a game over while inside the cutscene. Sounds pretty dramatic, but choosing to 'Continue' fixes the overlapped cutscenes and returns things to normal.

5:33 - Too much messing around has caused something weird to happen to Emily and Thomas... Or maybe this a silent protest against York's increasingly bizarre and dangerous investigation methods?







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