Deadly Premonition (PS3) - glitch testing in Chapter 8

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Some early tests I did in Chapter 8, shortly after discovering Sigourney break-outs.

0:00 - Overlapping Sigourney's cutscene with the Gallery entrance cutscene. It looks somewhat buggy, as you'd expect.

As a nice detail, if you do this overlap by talking to George instead of entering the mission circle, once the combined cutscene is over, York spawns right on top of the mission circle, activating it in the process and overlapping the Gallery entrance cutscene with itself. The half-unloaded Gallery front looks pretty cool.

1:23 - After breaking out of the Gallery entrance cutscene, you can use it to start peek break-out. Simply run up to the Gallery window, then press Pause to skip the rest of the cutscene while peeking. This will interrupt the peek animation, starting peek break-out right before you get transported inside the Gallery at the end of the cutscene.

Unfortunately, going to Diane's office early in Chapter 8 isn't too helpful since there's no trigger behind the shelf (like there is in Chapter 12). But you can see Diane and Carol chatting up close, and this is also an opportunity to watch the Chapter 8 finale cutscene while York is invisible.

3:22 - The same setup also gives you an alternative way to enter the Gallery at night. Once the combined cutscene ends, go to the bed and sleep past 0:00. Once the cutscene is over, York is taken to the gallery as usual although it's night.

4:44 - The bad part is that being in the Gallery hall past midnight seems to make the whole Chapter unwinnable. When you approach the painting, Olivia appears to make an entrance, but she immediately disappears afterwards since NPCs usually can't exist in the game world at night. This makes it impossible to get her key, locking you into the Gallery hall... forever.

(To note, it might be possible to escape by smoking until it's closing time. Afterwards, the Chapter might still be conventionally unwinnable if Olivia doesn't re-appear at the Gallery. But I didn't test this, so I can't say for sure.)

5:38 - Gallery interior cutscene with the area wrongly loaded and gravity toggled on (as a side effect of peek break-out).







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