Deadly Premonition (PS3) - glitches and observations pt. 10

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0:00 - you can try clipping through the wall using Polly at the hotel since she moves very close to walls and corners during her schedule. However, this test proves almost definitively that only using NPC and a tight space is not going to result in a wall breach. Perhaps if you could "talk" when squeezed into such a tight space...?

0:23 - overlapping two A&G Diner cutscenes. Basically, I try to rush into the kitchen at the same time as I activate the Chapter 9 closing time cutscene. The effect is pretty harmless, though. Afterwards you get booted out of the Diner as usual.

1:10 - as talked about in the description of my previous video, the Chapter 9 finale cutscene is particularly interesting as it theoretically holds the key to skipping Chapter 10.

You can enter Pause-menu and progress time by smoking during the first few seconds after breaking out of the cutscene. By doing so, it's possible to overlap the short cutscene of being behind A&G Diner at the wrong time with the Chapter 9 finale cutscene. This doesn't cause anything too special to occur, though.

1:46 - the Chapter 9 finale cutscene is quite lengthy, so on my break-out attempts I sometimes started wandering around. On one test I went to sleep in the middle of it, activating this rather curious side effect. When York wakes up, he is at some strange coordinates, immune to both walls and gravity. You can roam around underneath the map as long as the cutscene lasts.

(Not on the vid: I was particularly confused by this result when recording this footage because after the screen goes dark, I somehow managed to teleport inside the A&G Diner. This happened because I was holding L-stick forward during that time, and the game in fact teleports you back in front of the A&G Diner briefly before the Chapter 9 results screen appears. So, if you're running forward, it's possible to touch the A&G Diner loading zone and interrupt the Chapter 9 finale cutscene at the very last moment. This makes the game unwinnable, though, since this cutscene can only be activated once. But hey, another mystery solved.)

3:48 - a test where I tried taking the Psychic Spot prompt into Chapter 10. This glitches up the remaining Chapter 9 finale cutscene in a pretty odd looking way, and the Chapter 10 intro cutscene has a pretty cool Dutch angle to it too. Now I kind of wish I'd played all the way to Becky's House to see if the cutscene there also had a Dutch angle...

Anyway, much like with the dungeon break-out, this kind of a prompt becomes temporarily unusable because of all the dialogue boxes, so although you can take it to Chapter 10, you can't actually use it.







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