Deck Building For Beginners - Magic: The Gathering Arena ( MTG Arena )

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What's goen on Malakies! Vnncz3 here and I'd like to firstly admit that I'm not a pro at this game nor do I ever claim to be. I do on the other hand feel like I have enough experience at the game to enable me to teach other people how to play the game and how to get better as a player.
This video will be a beginners guide on how to build a deck that will actually work.
I'm not going to promise you that you're going to win every match after watching this video.
Instead, i'll promise that your win percentage will drastically go up as you master
deck building as a whole regardless if the deck your using or going up against
is net decked or brewed up.

Before we get into the deck building guide i'd like to give you some advise that will even
further more help you become a better player.
Losing is part of the game. Understanding the "why" you lost
is so much more important than telling yourself the "If" And what I mean by that is,
phrases like "Only if I had 1 more land" Or "If I went first"
The Coulda, Woulda, Shoulda, Approach will substantially stunt your growth as a player.

Alrighty lets get into it.
Some Questions you need to ask yourself is what Archetype you want to build
what mana base do you need to support your archetype
and finally whats your sideboard plan looking like?

You have a choice between, Aggro, Control, Or Midrange.

Building your mana base should be a main concern when deck building because you can't cast spells
without the proper amount of mana. Mono Color decks usually have a much easier mana base to build
then say a 2 or 3 color decks.
In a 2 or 3 color decks you typically want your mana base to be able to provide
12 to 16 types of each mana source in it depending on how dominant the colors are.
if it's just a 1 or 2 card splash then these numbers are way to high.
You can achieve this by using dual lands and other types of nonbasic lands.
In mono color decks you generally want 18 or more lands that produce the same mana you need
to cast your spells and if youd like to fill in the rest of your lands with utility lands
then that's quite alright.*

I'll go into the gameplan of each archetype in a nutshell.

Aggros gameplan is to get and stay ahead on the board until you win.
You should almost never give up tempo for card advantag, because you
dont really intend on playing into the late game.

Midrange has a gameplan of adapt and overcome. Midrange isn't aggro nor is it control.
Infact it's a bit of both put together. Your spells and creatures are generally really
powerful so that they generate a large amount of value.

Controls gameplan is to shut down your opponents gameplan by dismantling it with various
removal and permission cards and then winning at it's convenience.

Building a sideboard is a very tricky thing. You typically want to aim your sideboard
against your bad and mirror matchups.
What cards to add is entirely up to you but you should always keep your decks
main plan in mind when building a sideboard.

Just as an example. It doesn't make a lot of sense to add 15 creatures in a control players
sideboard. The main goal of a control deck is to do exactly that. Control.
but it doesn't hurt you to add a few creatures to your sideboard provided they go along with your
plan or there used specifically against your really bad matchups.

Lets look at a few net decks that have been proven to be successfull and then we'll build a deck
of our own based off of what we have seen.

I've been playing Magic: The Gathering (MTG) for a very long time (like 15+ years) and I'm absolutely loving Magic: The Gathering Arena (MTG Arena) because standard is my favorite format to play. The other formats are just to stale for me because they rarely ever change so I'm just not a fan of them. Also, the other formats are either combo or counter spell. Rarely do you ever get an honest match like you do in standard and I'm not a fan of that sort of meta.







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