Deferred rendering performance comparison

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Published on ● Video Link: https://www.youtube.com/watch?v=Qn9h8GK7cY4



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I've been working on adding deferred rendering to KSP, which will allow more modern rendering and lighting techniques to be used in-game.

One of the main advantages is also lighting performance, as seen here, the performance of the stock game will drop very quickly from over 100 fps to ~30 fps with multiple lights enabled, while in deferred the performance barely drops.

32 pixel lights are used, this was tested on my trusty 2080 super.







Tags:
Deferred rendering
deferred shading
Kerbal space program
Volumetric clouds
blackrack
Performance



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