Determining Everything About Your Game is Impossible - How Devs Deal With It | Manuel

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Putting years of unpaid work in a new design and a technologically ambitious game for a niche market looks like a mistake. Nevertheless, teams try, and only certain studios succeed. The link between the dev team and their game, including its marketing, is strong. Especially for indies. Based on Abbey Games' experience with Reus, we'll explore how personalities in a dev team define the process that defines the game.

Delivered at Casual Connect Europe, February 2014




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Tags:
Manuel KERSSEMAKERS
Abbey Games
Casual Connect
Casual Connect Europe
Casual Connect Europe 2014