Detroit: Become Human. Game Audio Talk about footsteps and material tags by Cujo Sound
Detroit: Become Human - second video about this game from me. Has some nice footsteps and also some issues that I would like to address in it's building of those as it uses two or three layers to generate them and material tagging - and lucky for us I found one place where the tagging is clearly either generic or the sound doesn't fit the material as well as it does all over the other parts of the game.
Love this game and love the sound design - so let's roll and dissect it some more. #gameaudio #sounddesign #detroitbecomehuman
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Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
The usual promotional ramble stuff:
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