Occlusion and gates in AAA game sound design. By Cujo Sound.

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Published on ● Video Link: https://www.youtube.com/watch?v=mu2vDP74d5U



Cyberpunk 2077
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Duration: 13:51
1,125 views
76


Occlusion and Gates - After my last video; a number of viewers asked some very specific questions about occlusion and gates. So here is an explanatory video about how they work and what we can do with them.

Such a setup does wonders for us and helps us create much more believable soundscapes - but also helps us control where sounds come from, where they can go and where they cannot go - instead of always playing full blast in the radius given.

Check out the Horizon Zero Dawn video in this link:
Horizon Zero Dawn - Game Audio Talk Video: https://youtu.be/tPf875J3w5I

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Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

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Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

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Tags:
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cyberpunk 2077
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Other Statistics

Cyberpunk 2077 Statistics For Cujo Sound

There are 234,295 views in 137 videos for Cyberpunk 2077. The game makes up over 1 day of published video on his channel, roughly 43.58% of Cyberpunk 2077 content that Cujo Sound has uploaded to YouTube.