Detroit: Become Human. Audio Listener Positioning. Game Audio Talk by Cujo Sound
Detroit: Become Human has some great sound design and some interesting and very common issues which occur when the listener is located on the camera.
Let's discuss some of these issues and why it's almost impossible to fix them when creating a game where the camera is controlled by the player.
Linkto my Immersion and Nuisance score article: https://www.asoundeffect.com/game-audio-immersion/
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Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound
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Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.
I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/
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Cyberpunk 2077 Statistics For Cujo Sound
There are 234,295 views in 137 videos for Cyberpunk 2077. The game makes up over 1 day of published video on his channel, roughly 43.58% of Cyberpunk 2077 content that Cujo Sound has uploaded to YouTube.