Dev log 4 - Project WHU: Realtime / turn based - Unreal Engine

Subscribers:
24,600
Published on ● Video Link: https://www.youtube.com/watch?v=-EAHXnlkuqw



Duration: 9:24
2,566 views
0


In this dev log series we will be going through the progress of the project WHU which me and a few others are currently working on.

In this episode, I go through how we decided to use real time or turn based passage of time on our current project.

Artist: Sergei Panin ( https://www.artstation.com/artwork/W2wbOQ )

Dev log playlist: https://www.youtube.com/playlist?list=PLNBX4kIrA68mSC9drWlWDl8c0YLO19yMa

Create an RPG series: https://www.youtube.com/playlist?list=PLNBX4kIrA68lz8GSxTQKX_0B23tHP6Bl9

Creating game systems: https://www.youtube.com/playlist?list=PLNBX4kIrA68lvWElEzhRaCOtCjZ7L05xv

Join the Discord server here: https://discord.gg/zBeebU7uv3

Support the work of LeafBranchGames on Patreon here: https://www.patreon.com/LeafBranchGames







Tags:
Unreal Engine 4
Unreal Engine 5
Game system
Game development
Tutorial
Create a game system
Beginner
Intermediate
Advanced
Great
Component
Flexible
Scalable
Good practice
Foundation
Experience
Customizing
Use case
Basics
Simulation
Awesome
State of the art
Dev log
WHU
Warhammer 40K
Development
Project
Realtime
Turn based
Time